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| Warm Up (10 min) Jog and stretch, putting more emphasis on upper body and arms: large arm movements (windmilling, etc.) will get the shoulders loosened up. Have goalkeepers throw & catch in pairs or facing lines, but make the distance a bit larger than usual.
Rolling the Ball (5 min) | Demonstrate or review basic rolling technique; have them roll the ball back and forth in pairs; then have the target player moving so the roll must lead them, like a good pass. Keepers should receive the ball with their feet, like a field player, then pick it up for their throw.
Baseball/Sidearm Throw (5 min) | Demonstrate or review techniques for these throws. Again in pairs, practice the throw first to a stationary partner, then to a moving one.
Same/Switch (5 min) | This activity needs four keepers in a square about 20 yards on a side. One player rolls the ball an adjacent teammate. As this is happening, the player diagonally across the square will call "Same" or "Switch". If the call is "same", the goalkeeper returns the ball to the player it came from with a roll. If the call is "switch", the keeper sends the ball to the opposite side with a baseball or sidearm throw. The player diagonally across from the keeper receiving the ball calls "Same" or "Switch" and the sequence repeats.
Overhand (Sling) Throw (5 min) | Demonstrate or review the overhand throwing technique. Keepers should practice in pairs at a distance of 25-30 yards.
Throwing square (10 min) | Four keepers in a 25-yard square, with one defender in the middle. Keepers throw the ball around the square, using a roll, baseball or sidearm throw to teammates on either side, or an overhand throw to the player across diagonally, keeping the ball away from the defender. Keepers receive the ball with their feet before picking it up to throw; if the ball can't be received cleanly the defender may challenge for the ball. If the defender in the middle are keepers, they can exchange places with an outside keeper if they win the ball. You can vary the number of players outside and number of defenders based on ability and the number of players available.
"Ultimate" Throwing (15 min) | Divide keepers into two groups, and mark out a field a bit larger than you would use with a similar number of field players. Add an 8 yard deep "end zone" at each end. This game is similar to Ultimate Frisbee, except that players receive the ball with their feet. One team throws the ball to the other to start; a team advances the ball by throwing to a teammate, who receives it with their feet and controls it. Once they have, they may not move, but must pick the ball up and throw it to another teammate from that spot. Score a point by throwing to a teammate who controls the ball in the end zone. Defenders on the other team may intercept the throw or win the ball using their feet if the thrower's teammate does not control the ball. The thrower may not be closely marked; defenders must stay at least two arm-lengths from the thrower.
Throwing Distribution Game (20 min) | This game uses two keepers in goals at each end (cone goals are fine for this activity) and field players in the middle, one or two of whom are neutrals who always play with the team in posession. Minimum in the middle is 1v1+1 (1v1 plus neutral), it can go all the way up to almost full sides if you like (8v8+2). Field size varies with the number of players, but it should be on the large side. Play like a regular game, except that the objective of the offense is not to score goals -- it's to "shoot" the ball right to the goalkeeper so they can then distribute. The neutrals make this work by giving the attackers a couple extra players to get "shots" on goal, and giving the goalkeeper a couple more distribution options. Defenders can play less than 100% as well to give the keepers more work.
Soccer Golf (Throwing Only) (15 min) | Soccer golf is one of the most popular activities with my goalkeepers every season. Before practice, chart out a "golf course", noting "tees" and "holes". Tees just need to be a grassy location; holes should be 75 to 150 yards in length with an object at the end to hit. Please use objects nobody will mind getting hit with a soccer ball! Trash cans, street signs, goalposts, and fenceposts are some items that are usually acceptable. You can also mark out your own course using corner flags or coaching sticks. Then play "golf", using throwing technique to get the ball near to, and then hitting the "hole" object, in the fewest throws. |
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Long distribution kicks often become 50/50 balls, but a goalkeeper who can punt or drop kick the ball both far and accurately is a great asset to the team, and can even contribute the occasional assist on a goal!
| Warm-Up (10 min) Run, do some footwork exercises and stretch, making sure to especially warm up the hip flexors and quads with large movements.
Punts and Drop Kicks Into a Net (10 min) | The easiest way to get lots of repetition on punts and drop kicks without having to chase balls is to kick into a goal with a net. Review basic technique and carefully watch -- and listen! -- to the keepers' form. Not only can you see good technique or mistakes, but you can hear them. A good kick has a definite "solid" sound.
Kicking for Accuracy (10 min) | Keepers work in pairs (or with a coach). Starting 20-30 yards apart, keepers punt and/or drop kick back and forth, with emphasis on accuracy and putting the ball right in the hands of their partner. As the activity goes along, gradually increase the distance, ending up near the limits of the keepers' range.
Target Kicking (10 min) | Add some "pressure" by having the goalkeeper serve several long balls one after the other, trying to hit targets at varying distances and locations. Coach should serve a ball to the keeper who kicks to the specified target; as soon as the ball leaves the keeper's foot serve them another one. You can use other players as targets (they can also chase the balls), areas marked with cones (vary the size of the target based on ability and distance), or even goal frames (if they have nets, on-target shots won't have to be chased). You can make this a competition by awarding points for targets hit (and perhaps fewer points for getting close, or for kicks that fall short but roll or bounce into the target area).
Save & Serve (10 min) | Just like Target Kicking above, but this time the distribution to the target comes after making a save of a shot on goal. Targets should be near (or beyond) midfield, depending on the ability of the keeper; after making the save, the keeper should sprint up to the edge of the penalty area and distribute to the target called by the coach, then backpedal to the goal line to make another save and distribute again. You can make this a competition as well, adding points for the initial save. You can also add an "attacker" or two just outside the penalty area to get in the way and make things more realistic and game-like.
Game-Like Service (20 min) | This game requires 8-12 field players and two keepers on a full size field (perhaps a bit smaller for young players). Players are divided into two teams; half of each team is stationed on one half of the field, the remaining players on the other half (so if you had 8 players, 4 red and 4 blue, you'd have 2 red and 2 blue in each half of the field). One keeper starts with the ball, and as the field players move for position, the goalkeeper punts or drop kicks it, trying to pick out a player from their team in the opposite end of the field. If the keeper's team wins the ball, they can turn and attack the opposing goal, trying to score (other team defends). If the opponents win the ball, they simply pass the ball back to their own keeper, who will then attempt to distribute to the players in the other half of the field. (Players who are in the same end of the field as the keeper who is distributing simply rest.) Points scored for a successful distribution, and for goals scored off a distribution.
Soccer Golf, with Kicks (20 min) | Set up a "golf course" like the throwing version of soccer golf above, but lengthen the holes to 100 to 300 yards. "Tee shots" on these long holes should be punts or drop kicks; keepers should then use throwing distributions when they get close to the "holes". |